top of page
image.png

Counter Strike Map

This project is a Counter Strike inspired Level Design.

ABOUT :

  • Developed in 4 days

  • Made in UE5

Inspired by :

  • Counter Strike

To begin with, I started to study differents ranked maps of the game.

Ranked Map: CS GO

image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png
image.png

   Analysis   

CS maps include 2 bomb sites (A & B), often more rapidly accessible for Counter Terrorists, enabling them to set up a point defense.

 

They are generally divided into 3 lines:

 

-Line A for site A

-Line B for site B

-The Middle which joins the 2 sites

 

Bomb sites systematically have several accesses, enabling Terrorists to adopt different attack strategies and forcing CTs to cover several accesses.

 

The Middle must be accessible from the other 2 sides of the map to be able to move quickly from one line to the other.

   My Map   

Objective:

-Terrorists = Destroy site A or B

-CT = Protect sites A and B

Line A & B different in design:

- Line A open, open terrain, suitable for sniper/AR, mid/long range combat

- Line B closed, close quarter, suitable for shotgun/SMG, combat mid/close range

The T-Team must plant the bomb on A or B site, the CT must defend those site.

 

CT spawn near the 2 sites, T spawn further to let CT take defensive position

First drawing

image.png
image.png

From there, I could start building in Unreal

bottom of page