Maxime Lyon
Level Designer

Counter Strike Map
This project is a Counter Strike inspired Level Design.
ABOUT :
-
Developed in 4 days
-
Made in UE5
Inspired by :
-
Counter Strike
To begin with, I started to study differents ranked maps of the game.
Ranked Map: CS GO




























Analysis
CS maps include 2 bomb sites (A & B), often more rapidly accessible for Counter Terrorists, enabling them to set up a point defense.
They are generally divided into 3 lines:
-Line A for site A
-Line B for site B
-The Middle which joins the 2 sites
Bomb sites systematically have several accesses, enabling Terrorists to adopt different attack strategies and forcing CTs to cover several accesses.
The Middle must be accessible from the other 2 sides of the map to be able to move quickly from one line to the other.
My Map
Objective:
-Terrorists = Destroy site A or B
-CT = Protect sites A and B
Line A & B different in design:
- Line A open, open terrain, suitable for sniper/AR, mid/long range combat
- Line B closed, close quarter, suitable for shotgun/SMG, combat mid/close range
The T-Team must plant the bomb on A or B site, the CT must defend those site.
CT spawn near the 2 sites, T spawn further to let CT take defensive position
First drawing


From there, I could start building in Unreal