Maxime Lyon
Level Designer
Professional
Projects
You'll find here my professional projects, I worked for the studio Kumi Souls Games as Level Designer on the game The Last Faith.
The Last Faith
A dark, gothic fusion of metroidvania and soulslike. The Last Faith thrives on merciless and precise combat with a huge range of weapons, firearms, and custom executions at your disposal. Let nothing stand in your way.
Personnal Projects
You'll find here my personnal projects, made during and after graduation.
World of Warcraft - Season of Discovery : Class Rework
You'll find here a Game Design oriented document, I challenged myself to create a rework for the Warrior class in WOW Classic current season.
Mission Design on an Open World Game
This project explores Mission Design theme in an Open World Map.
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Steal it - VR Game
This project is a virtual reality game where you have to steal specific items, the goal was to discover Virtual Reality and learn to work on it in team.
Vapor Run - Game Jam
This game was done during a Game Jam, the goal was to make a game based on several constraints in a short time.
Left 4 Dead 2 inspired Campaign
This project is a Left 4 Dead 2 inspired campaign with several chapters and one fully designed level.
Straight Forward
This project is a FPS game inspired by Nidhogg, It was a team project focused on Shooter and Multiplayer aspect taking place in a moving train.
A proto-gameplay based on the feeling of Power
This project is a game where you incarnate a huge monster that destroy everything like a Kaiju, the goal was to create a game based on a feeling.
Level Design inspired by Doom Eternal
This project goal was to create a level design that could be found in Doom Eternal in a short time.
Other Projects
You'll find here smaller projects that explores other themes.
Counter Strike MAP
You'll find here a Counter Strike inspired Level Design.
A Starcraft II Campaign Map (RTS LD)
This project goal was to discover RTS Level Design by creating a campaign level on the Starcraft II Map Editor.
A Narrative Level Design
This project goal was to create a small narrative level design with a focus on a huge landmark.
Platformer Level Design
This project goal was to work on Learning and Difficulty Curve on a Platformer Game.